RECENT PROJECTS
CheddarCat HellCaster
Design Lead & Level Designer
(Sep 2025 – Jan 2026)
A Unity-based rhythm deck-builder built by a 12-person team in MMU’s simulated studio CheddarCat, delivered across 10 one-week sprints using Jira, GitHub, and agile scrum workflows. The project was featured at EGX and MCM Comic-Con Birmingham 2025
ProReal
QA, Playtesting & Design Support at Rethinkly
(May 2023 – August 2025)
Worked on ProReal, a Unity-based 3D sandbox game, I started in a QA and playtesting role and gradually expanded to include design support. My contributions span bug tracking, playtest feedback, tutorial planning, and systems prototyping, with responsibilities shifting based on the focus of each development cycle.
Game A Week
Gameplay & Level Designer – Academic Project
(Jan 2025 – April 2025)
I created six rapid prototypes over a 12-week cycle of alternating game-jam-style development sprints and reflection weeks, each responding to weekly themes and modifiers. I submitted my top projects for final assessment and received an 82% grade, with multiple awards earned across the cycle for design and gameplay quality.
Environment and Level Design
Level & Environment Designer – Academic Project
(Sep 2024 – Jan 2025)
I developed additional content for the pre-existing game Ashen in Unreal Engine 5. This included designing two levels using level and environment design techniques and frameworks taught through lectures and extended through self-directed study.


























