SELECTED PROJECTS
CheddarCat: Hellcaster
Level Designer & Design Lead
(Sep 2025 – Jan 2026)
Created within a simulated studio, CheddarCat: Hellcaster is a Unity-based rhythm deck-builder developed by a 12-person multidisciplinary team across ten one-week agile scrum sprints. I designed and implemented all eight levels in the final build, built transitions, encounters, and challenge rooms using team-created systems, and supported design direction and scope throughout production. The project was one of three selected from ten teams to showcase at EGX, MCM Comic Con Birmingham 2025.
ProReal
QA, Playtesting & Design Support at Rethinkly
(May 2023 – August 2025)
ProReal is a Unity-based, live-ops, browser-playable 3D sandbox platform. I joined in a QA and playtesting role, supporting internal and public builds through structured testing, regression tracking, and feedback, before expanding into more design-based responsibilities, including tutorial planning, interaction mapping, and systems prototyping.
Game A Week
Gameplay & Level Designer – Academic Project
(Jan 2025 – April 2025)
I created six rapid prototypes over a 12-week cycle of alternating game-jam-style development sprints and reflection weeks, each responding to weekly themes and modifiers. I submitted my top projects for final assessment and received an 82% grade, with multiple awards earned across the cycle for design and gameplay quality.
Environment and Level Design
Level & Environment Designer – Academic Project
(Sep 2024 – Jan 2025)
I developed additional content for the pre-existing game Ashen in Unreal Engine 5. This included designing two levels using level and environment design techniques and frameworks taught through lectures and extended through self-directed study.


























