About Me
I’m a Manchester-based Game Designer in my final year at Manchester Metropolitan University, currently on track for a First Class degree.
Alongside university, I‘ve built experience through QA, playtesting, design support, personal projects, game jams, and studio-style teamwork. A lot of that has helped me get more comfortable with feedback, iteration, and turning ideas into something playable.

My main interests are level and gameplay design, with a wider interest in systems, balancing, and player experience, especially how players read space, respond to mechanics, and move through play spaces. I’ve worked in both Unreal Engine and Unity, mainly through blockouts, layout work, prototyping, and implementation.
A lot of what I enjoy about design is the process of refining ideas through playtesting and collaboration. Over the past year, I’ve also made more of an effort to speak with people already working in the industry, and I’m currently part of the EA Playdemic mentorship programme. That has given me a clearer sense of both entering and working within the industry, and has helped shape how I want to keep developing.
Quick Facts
- Playing board games and tabletop RPGs since I was six (enforced family fun).
- I read quite widely, especially around game design, art, film, and history
- Learning guitar to explore creative structure and progression.
- Some of my favourite games: The Last of Us Part I, The Witcher 3, Dishonored 2.

