About Me
I’m a Manchester-based Game Design student entering my final year at Manchester Metropolitan University, currently averaging a strong First Class.
Alongside this, I’ve supported QA, playtesting, and gameplay design on a live Unity project, contributing to testing, feedback analysis, and iterative improvements.

My focus is on level and gameplay design. I care about how players move through space, interpret mechanics, and experience clarity in moment-to-moment interactions. I’ve worked in Unreal Engine and Unity, with an emphasis on Blockout workflows, layout pacing, and prototyping.
Through QA work and academic projects, I’ve developed skills in collaboration, feedback integration, and problem-solving. These roles sharpened my ability to observe player behaviour, identify design issues early, and iterate with purpose.
Over the past year, I’ve reached out to game industry professionals, asking focused questions about their roles, workflows, and career paths. These insights continue to shape how I approach design, teamwork, and personal development.
Quick Facts
- Playing structured board games and tabletop RPGs since I was six (enforced family fun).
- Tend to absorb a wide range of general knowledge, often the kind that ends up being unexpectedly useful.
- Strong mental imagery, can visualise 3D spaces with surprising accuracy (once the only DofE team at school not to get lost).
- Learning guitar to explore creative structure and progression.
- Some of my favourite games: The Last of Us Part I, The Witcher 3, Dishonored 2.